Wargame: Red Dragon. Ash and Shadows Lastest version? A&S has stopped working for me as in the units are no longer the ones from the mod but vanilla wargame. I have 2.5.0 A&S installed. Is this the latest version? Showing 1-2 of 2 comments. Jun 21, 2020 @ 3:01pm. If you want to upgrade Wargame Red Dragon to more modern units then Ash & Shadows is a mod you might like. In this video I won't go into specifics on it, but.
A bizarre mod name, but I'm not really good at this.Description
What I always wanted, is a more modern like Wargame. Cold war is also interesting, but I find modern warfares also interesting. My mod changes models of Cold War units, to more recent units without affecting stats.
Why 'without affecting stats'?
There are already many mods out there, which changes stats and models at the same time. The only problem: You can't play multiplayer correctly(bugs, compatibility problems,...). My mod only changes names and models of units, which won't affect gameplay in multiplayer.
Wargame Red Dragon Ash And Shadows Mod 1.12.2
Will there be custom skins?
I will have to learn this, but I can only start learning next week, the mod could be released before, but in a beta stage. I'm also grateful if users could send custom skins. I do only accept contemporary skins(so please no red colour skin or any exagerated skins).
There will be a list of units which have been modified. Ignore the numbers unless you want to know, which number the model appearence has. Modders will understand
List of nations with new vehicles done:
Germany- Incomplete
USA - Incomplete
France - Incomplete
URSS - Incomplete
China - Not in work yet
Germany- Incomplete
USA - Incomplete
France - Incomplete
URSS - Incomplete
China - Not in work yet
Screenshots:
Download:
(v12575 compatible) http://www.mediafire.com/download/v2pb7vo9u3mzifw/WargameModernWarfare.zip
v3.1
-Updated to 19512
v3.0
-Added USA
-Updated some unit names
-Changed FRA Recon Heli and USSR Mi-8AV
-Updated some icons
v2.3
-Updated to 12575
-Alpha Jet E now Super Etendard
v2.2
-Updated to 639
v2.1.1
-Replaced Etendard to Alpha Jet E
-Replaced Mig 21SMT to Su-24
-Renamed Su-24(Anti-Radar) to Su-24MP
v2.1
-Added USSR
v1.0
-Added France and Germany
-First release
-Updated to 19512
v3.0
-Added USA
-Updated some unit names
-Changed FRA Recon Heli and USSR Mi-8AV
-Updated some icons
v2.3
-Updated to 12575
-Alpha Jet E now Super Etendard
v2.2
-Updated to 639
v2.1.1
-Replaced Etendard to Alpha Jet E
-Replaced Mig 21SMT to Su-24
-Renamed Su-24(Anti-Radar) to Su-24MP
v2.1
-Added USSR
v1.0
-Added France and Germany
-First release
Q&A
Why didn't you include other factions?
If anyone makes a request, I will do the requested faction.
Which tool did you use?
Wargame Modding Suite
Will units be stronger?
No, because, like I said beofre, it won't affect gameplay.
Why are the names still unchanged?
You probably use another language. If so, the correct name will appear instead of the modded one. Make sure to play it in English
Does this mod cause a desync while playing multiplayer?
I'm not sure about this one. I tested it several times, and I got some problems. My friends were playing with me, but after some time, it seemed that their units weren't moving. I asked them, and they said that my units didn't move. Otherwise, it works sometimes fine. I suppose it is a problem with the servers, not with the mod.
Why do planes carry other weapons?
To change the weapon appearance of a certain aircraft, I fear that it could result in an incompatibility for multiplayer. Having no idea if it affects multiplayer, I don't touch the weapon models of a certain modified aircraft.This thread is for discussions on balance changes for the A&S mod.
Balance change arguments can be made from;
Armory/hidden file mechanic theory and number presentations
or
Performance analysis from replays
Both have their strengths and weaknesses. The Weakness of #2 is that results are dependent on player skill levels and tactics or in the case of single unit matchups, it represents of individual units in a vacuum and does not account for higher levels effects that may occur on a complex field. The weakness of #1 is unit statistics alone to not give a perfect account of the capabilities of a unit under all conditions.
For example: The low autonomy of the Japanese heavy tanks. A problem for mobility on large maps, much less so for games on small maps.
So understand that 'balance' is an imperfect thing that varies with map size, available terrain, coalition composition and so on.
Generally, my preferred approach to issues of balance, ranked sequentially in preferred mechanism of change is;
1) Change cost
2) Change vet levels
3) Change availability
4) Change individual stats
5) Change weapon loadouts
Wargame Red Dragon Ash And Shadows Mod
And finally, some things are deliberately 'imbalanced'. Example: Poland and Czechoslovakia have, as a general rule, a rather inferior air-force. To balance this, polish and Czech planes tend to get both a cost and an availability/veteran buff to boost their competitiveness.Ok. With all that said: Lets discuss units that are over or under-performing.